Goodhart's Law

When a measure becomes a target, it ceases to be a good measure.

Charles Goodhart's 1975 observation, sharpened by Marilyn Strathern: the moment a number is used to judge people, the number drifts away from what it was measuring. KPIs, OKRs, and AI training signals all run head-on into this.

"When a measure becomes a target, it ceases to be a good measure."
The Law · Goodhart, 1975

The minute you use a metric to evaluate people — promote, fund, rank — they start working on the metric directly, not the thing it was supposed to track. The number rises; the outcome doesn't always follow.

Coined by
Charles Goodhart (1975)
Field
Economics → everywhere
Sharpened by
Marilyn Strathern, 1997
Definition

When the Metric Becomes the Game

The minute a team is rewarded on a number, that number stops measuring what it used to. People will hit the metric — by changing the work, changing the count, or both. The original phenomenon drifts out from under it.

Measure · target · gamedMeasureTargetGamedSAME NUMBER · DIFFERENT BEHAVIOR
Defined
Measure → target → corrupt
Effect
Number rises · meaning falls
Classic

Vanity Metrics

Page views per session, DAU/MAU ratios, raw sign-ups. The numbers march up and nothing in the product actually improves. Vanity metrics are pre-gamed — they were never connected to value in the first place.

Up and to the right · meaning nothing"PAGE VIEWS UP 40%" · VALUE UNCHANGED
Examples
Page views · sign-ups · DAU
Fix
Tie to outcome, not activity
In product

KPI Hacking

Set "support resolution time" as a goal and tickets get closed before they're fixed. Set "feature shipped" as the target and shipped becomes a synonym for "merged but unused." The team learns fast — they're optimizing the number, exactly as told.

Hit the number · not the goal"Resolve 95% within 24h"→ tickets closed without fixingGAMED · NOT SOLVED
Watch for
Sudden compliance
Pair with
Customer outcome metric
Sibling law

Campbell's Law

Donald Campbell's 1976 version, in policy: the more a quantitative social indicator is used for decision-making, the more it corrupts the processes it's meant to measure. Standardized testing is the textbook case — teach to the test, optimize the score, the underlying education quietly degrades.

Same shape · different fieldGOODHART · ECONOMICSmonetary indicatorsCAMPBELL · POLICYtest scores · crime stats
Said by
Donald Campbell, 1976
Famous case
Standardized testing
Soft Goodhart

Innocent Drift

Not all Goodhart is gaming. Sometimes the metric drifts quietly because the world changed — what counted as "active" three years ago is now passive scrolling, what counted as "engagement" is now anxious refreshing. The number holds; the meaning slips. Re-examine measures yearly.

Same number · new meaning"Active users" · 2020"Active users" · 2026SAME COUNTER · DIFFERENT BEHAVIOR
Cause
Reality changed
Tactic
Re-examine yearly
Designing

Pick Metrics That Resist Gaming

Some numbers gate well: revenue per retained user, time-to-meaningful-action, NPS from people who completed the task. Others gate badly: clicks, page views, raw counts. The good ones are hard to fake without producing the underlying value; that's their feature.

Hard to fake · easy to fakeHARD TO GAMErevenue · retentionEASY TO GAMEclicks · sign-ups
Prefer
Outcome-tied · multi-step
Test
Could I fake this in an hour?
Practice

Use Metric Pairs

The most reliable defense: track two metrics that move in opposite directions when the first is gamed. Speed paired with quality; revenue paired with refunds; engagement paired with cancellations. If one rises and the other plummets, you found the gaming early.

One up · the other catches ittickets resolved ↑customer sat ↓
Pair speed with
Quality
Pair revenue with
Refunds
Daily

Run the Gaming Thought Experiment

Before setting any KPI, ask: how could a clever team make this number rise without actually doing the work? If the answer is "easily," refine the metric. If it's "only by doing the work," ship it. Five minutes of imagination catches most gaming up front.

The five-minute thought experimentHow could a clever teamhit this without doing the work?
Cost
Five minutes
Refine until
Answer is "only by working"

Goodhart's Law in the Age of AI

AI optimizes exactly what you measure — and finds the gaming move faster than any team ever could.

✦ AI Era

Models Optimize Exactly the Metric

A model trained on click-through rate will maximize click-through, full stop. Recommendation systems learn to surface rage-bait because rage-bait gets clicks. Goodhart's Law on hard mode: the optimizer is faster, more relentless, and doesn't get tired of the gaming.

Trained on clicks · serves anything that clicks"Maximize click-through"→ outrage · rage-bait · misleading thumbnailsall click well · none serve the user
Effect
Goodhart, automated
Fix
Multi-objective · guardrails
✦ AI Era

Reward Models Are Goodhart Factories

RLHF systems train on a learned proxy for "good answer." The model optimizes the proxy. The proxy quietly diverges from what people actually wanted — sycophancy, over-hedging, "Certainly!" preambles. Each generation pushes the metric and the meaning further apart.

Optimize the proxy · drift from the goalPROXY"sounds good"GOAL"is good"DRIFT
Pattern
Trained metric drifts
Symptoms
Sycophancy · over-hedge
Further Reading